Disc Selection
Advanced Flight Ratings
Read beyond the four numbers to predict flight.
Why it matters
The four numbers describe a brand-new disc thrown at full professional speed, which is two assumptions that are false for almost everybody. Understanding what the numbers leave out is the difference between predicting a flight and being surprised by it.
How to do it
- Assume every disc flies more overstable than its numbers at below-design speed. This is the single biggest correction to make.
- Account for wear. Discs become more understable as they are used, so a well-thrown disc is a different disc from the one you bought.
- Account for plastic. The same mould in base and premium plastic has the same printed numbers and noticeably different flights, and the base one changes much faster.
- Account for weight. A lighter disc of the same mould flies further for less power and is more understable in practice.
- Look at the disc itself: how domed it is, and how high the parting line sits on the rim, both affect stability within the same mould and run.
- Treat numbers as a starting point for a conversation with the disc, not as a prediction.
Common mistakes
Key points
- Plastic and wear change stability over time.
- Beat-in discs turn more; fresh discs are more stable.
- Weight affects how a mold flies for you.
The drill
Drill · Same mould, different ages — 10 throws each with a fresh and a worn copy of the same disc. If you have a new and a well-used copy of one mould, throw ten of each at the same target. The difference is usually dramatic and it is the clearest possible demonstration that the printed numbers describe a moment in a disc’s life rather than a permanent property.
Watch: Why You Should Learn Flight Numbers! | Disc Golf Basics — Latitude 64
Further reading
- Disc Golf Terms: Stability & Flight Numbers — UDisc
- How to Find the Best Runs of Disc Golf Discs (Instantly Score Better) — Gannon Buhr
Every lesson here is free in the app
Start trainingAll 13 lessons in Disc Golf Disc Selection · Training library