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Course Strategy

Playing All Wind Angles

Handle head, tail and crosswinds.

Why it matters

Each wind direction does something different and the effects are not symmetrical. Knowing which is which turns wind from a source of random results into another variable you plan around — and since most players never practise in it, it is one of the largest edges available.

How to do it

  1. Headwind: the extra airspeed gives more lift and makes a disc behave understable, so it wants to turn over and get knocked down. Throw overstable, keep it low, keep the nose down.
  2. Tailwind: less airspeed means less lift, so the disc behaves overstable, drops sooner and fades harder. Throw understable, add height, expect less distance than it feels like you should get.
  3. Crosswind from your throwing side: it will push the disc away and tend to lift that edge. Aim into it and choose a disc that finishes into it.
  4. Crosswind from the other side: it pushes the disc the other way and can flatten a hyzer out. Allow for drift in that direction.
  5. In all four, keep the line lower than usual. Height is the single biggest multiplier on everything wind does.

Common mistakes

Assuming a tailwind helps.It removes lift and brings the fade forward. It is as likely to cost distance as to add it.
Throwing high in wind to get more distance.Height is exposure. In strong wind the lower line almost always finishes further and far more predictably.
Making one adjustment and applying it to every wind direction.They are genuinely different. Overstable into a headwind is right; overstable in a tailwind makes it worse.

Key points

The drill

Drill · All four directions — 10 throws in each of 4 directions (40 total), one disc. One disc, one windy day, ten throws into the wind, ten with it, and ten across it from each side. Note the finish of each group against your aim. This produces a personal reference table that is more use than any general advice, because it is measured with your arm and your disc.

Watch: Reading the Wind | Headwind, Tailwind, AND Crosswind | Disc Golf — Gladiator Disc Golf

Further reading

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